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Teams are created and managed with the 'team' command, typing it without arguments will give information on using it. All members of a team present during a kill by one of the team members will share in the experience reward, even if they do not directly participate in the fight (For example, they only heal other players who are fighting) Every team gets a special comms channel. You can only be a member of one team at a time. To create a team: team new MyTeamName To invite someone into your team: team add Only the team leader can add people to the team. To remove someone from your team: team remove Only the team leader can remove people from the team. To dissolve your team: team dissolve Only the team leader can dissolve the team. To leave the team you are currently in: team leave To follow the team leader (or the current defender in combat) team follow on To display the status of all present team members: team status Defending and assisting your team: The team has a list of defenders, those will take hits for other team members. To add yourself to the list type 'team defend'. To stop defending without leaving the fight, type 'team dstop' With 'team assist' you can automatically join team fights. This may not always be desirable for healers. Normally, everyone who has enabled team follow will follow the team leader. However, if the current defender in a team fight decides to leave the fight, everyone with team follow enabled will follow. Team defense and wimpy mode: When defending for a team, wimpy mode will work slightly different. When you get below the wimpy level you set, you will try to pass on defense to the next available defender. If that fails, you will flee. If it succeeds, you will stay. Some ways to use the team system: With 2 players, you can opt to let one player do all the fighting, and let the second player heal him. This may be more interesting for level 18+ players, fighting together may work better at lower levels. With 3 or more players, there should be at least one dedicated healer, whoms task it is to keep the current defender healed. Ideally, a healer is at least a level 12, tho a level 6 can do some basic healing in a team already. One of the fighters should keep the healer quickened, and the healer should concentrate on using healing on the defender, hence it is a good idea to turn off team assist for a healer and not have a healer also be a defender, since that means joining the fight. A team seldom needs more then two healers, more defenders makes the team work better then more healers. |
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