|
|
| Home | |
|
News Documentation Who is online Intermud 3 |
For a long time, the founders of Way Of The Force have been involved with Kobra, and when we started our own mud, we had a desire to have many of the things which we believe made Kobra a nice mud. As a result there are some strong similarities, including some areas you may recognize and things behaving in a similar or identical way. However, the underlying mudlib is not the same, and there are things that we really wanted to change. As a result, there are some rather obvious differences as well as many more subtle ones. A short list of important differences with Kobra Star Wars Mud: We have no reboots. That is, at times we do need to reboot the server or the game environment, but this will not affect the state of the game. Everything is preserved over a reboot, and after restarting the game, everything just goes on as it was before the reboot, except for all players being 'linkdead' untill they reconnect. Also, when you quit, everything in your inventory will be kept and will be there next time you login. Not only that, you will return to the same location as where you typed quit (with a few exceptions). Then, less obvious at times, but at least as important, we have an entirely different combat system: alpha, beta and gamma beams still exist but work slightly differently Most notably, gamma does a bit less damage and is given at level 16 and beta and gamma beams have part of their damage depend on skills. During combat you have many new force techniques available, depending on your level. See 'help force' and the 'use' command. The later will tell you what you have available when used without arguments. Note that monsters have many of those techniques at their disposal as well, and will make good use of them. Low level monsters will be similar to what you are used to, higher level monsters can be quite a bit tougher and more dangerous. Space travel is somewhat simpler, and space combat does not exist. Last but not least, some commands are different or simply don't exist. Kobra: WOTF: Comments: config charsetup Change the configuration of your character feat/featlist use Similar in idea, entirely different in implementation |
| This page was generated by WOTF Displaylib/html 1.0 |